If you do need to use redeem/exsanguinate, the extra heal is super handy. FLG gets ancestor's scroll with his heart, so both frontliners have +stress healed. That and his +heal CC trinket, because I'm actually going to use battle heal to top off the FLG. Non-euclidean hilt on the CRU, the blight lands a lot more often than I estimated it would. I used the prophet's eye on the HM, getting to use that overpowered piece of junk is really nice. That said it may have something to do with having a tremendous trinket set. You may note it has triple stress management, it's complete overkill and it's awesome. I found this by accident, my teams for DD 2-4 were set and I had to improvise something for DD1, and got especially lucky. I use the flesh's heart on the FLG, meaning he's immune to his own bleeds, which turns out to be plenty of healing for DD1. The healing potential of those gets pretty rad if they start stacking the blight.įor DD1, Use HM-PD-CRU-FLG. Maybe swap it to row 4 and use the prophet's eye on him instead, which is just sort of a matchstick but better. ![]() It cuts the damage almost in half, and, fun fact: 50% is a lot. I suggest going for +stun instead, and uppercutting almost exclusively. All I can say for it is it's better than an empty slot. I staunchly maintain that vvulf's tassel is a bad trinket. It helps a lot to have +spd on the MAA, I use ancestor's candle, but even something like a swift cloak is worth thinking about, because the last thing you want is revelation to go off on your squishy target. Put +heal on the vestal, she needs at least one, and I prefer two. The double boss pull is really hard, don't feel too bad about it going poorly. Meanwhile everyone else can heal themselves, so hitting death's door on their own turn is no issue. MAA has guard, tons of HP, and is slower than the OCC, so he's not really in danger. I typically use HM-OCC-♥♥♥-MAA in this fight. The DD is one reason why total RNG control is necessary: abandoning a mission isn't really an option anymore. But low is definitely not zero.īecause this is the final zone, you probably shouldn't have abandoned the mission, but fooded up and tried to stall your way back up to full health on lesser fights so you could try again. Without altering your party, then you'll probably succeed just by trying again, since the odds of a double crit like that are quite low. As a bonus, a PD would bring a second stun, and sometimes even go after the BH and work as a backstop. With both a vestal and a secondary healer, turn order has a very low chance of screwing you, especially since FLGs and PDs are super fast, and they both have blight management. You can prevent this from being a problem by bringing a flagellant or plague doctor. If they'll have 1 hp or more after the blight tick it's usually safe enough to hope for correct turn order, but if not, then turn order can screw you over and it's definitely not safe.Īs I said, the double boss pull is quite difficult. What you need to do is drop a nice meaty heal on them and then clear the blight with antivenom. If your vestal's turn has already gone, and the blight is going to tick them down to death's door when they go, then retreating is probably the correct option. but as for the rest, i need to know what i'm doing wrong. Rank 4: vestal with talisman and prophets eye (speed, acc, and stress buff)Īdmitidelly, the prophets eye was a pretty terrible choice looking back on it. Rank 3: hm with talisman and fusemans matchstick (spd and ranged buff for dog) Rank 2: bh with pen (8% crt for melee) and vvulfs tassel (damage and crit against marked) Rank 1: maa with talisman and heart trophy (50% bleed resist and 15% hp boost) That being said, here is my party compisiton that nearly got wiped by the two templars (impaler and stinger), as well as their trinkets: ![]() furthermore, i've put nearly 150 hours into the game now and i think i have a decent understanding of what's good and what isnt'. i thought i knew enough about the game to get through but at this point maybe i'm just making bad decisions?įor my most recent attempt, i scrounged reddit and the steam forums for tips both general and specific to this quest. now, after two wipes and one more sacrifice, i need to know exactly why i'm so bad at these darkest dungeon quests. So, as an opener, i had huge difficulty with the first dd quest despite going through the game (champion dungeons and bosses included) with relative ease.
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